Untitled Bullet Hell

Untitled Bullet Hell

Kevin February 25, 2021

This is a game I have made during the Brackey’s Game Jam 2021.1 event. It is a 2D singleplayer top down shooter with a slight twist. The game jam’s theme was “stronger together”, which I interpreted as something or someone you will need in order to progress further. In this game you take control of an entity that can move, dash and shoot. The other two types of entities in the game are your allies (green) and enemies (red).

During gameplay you will notice that the green entities are dying faster than the red ones, due to the lack of health or strength to deal enough damage. This is the same case for the player’s entity, which means that the player has to rely on its allies to defeat the red entities. Instead of just fighting one enemy entity with the help of an ally, the player can “drain” the ally of its life essence at the cost of the ally’s health. Once there is enough essence drained from nearby allies, the player’s entity will become stronger and it will become easier to defeat the enemies.

For this project I put my focus on the game feel. After finishing the fundamentals of this game (player controls, AI behaviour, UI and camera behaviour) I spent most of my time adding more “juicyness” to the game. What I wanted to achieve is that players were getting enough feedback for each action that they did. An example is that when the player attacks an enemy, the enemy’s sprite will fade for a moment, get knocked back by the attack, play an “injured” sound and lose health on it’s health bar. 

Programming language: C-Sharp

Software: Unity

 Itch.io page: link